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Borderlands 2

The shoot-and-loot format (almost) perfected WE LOVED Ihe original Borderlands for all of its first-person-shooter action, varied gameplay [there was shoot - ing people and driving over them, for example), and lots and lots of guns. In fact, the official claim from devel - oper Gearbox Software was that the game offered 16,164,886 guns, which is almost as big as Gordon Man Ung's personal collection. Despite its glori - ous carnage, it also had a few glar - ing problems, foremost of which was a horrendous PC port that was so bad Gearbox publicly apologized (via a love letter written by the game's annoying NPC Claptrap) and promised to make it right with Borderlands 2. There's good news, kids: Gearbox kept its word and has more than made up for its past transgressions with this awesome sequel, which goes above and beyond what we even thought possible from a franchise like Borderlands. The sequel is better than the original in every way imaginable, making it a must-have for PC gamers and an easy contender for Game of the Year. Like the first game, the sequel takes place on the mythical planet of Pandora and once again you are a rogue vault hunter determined to unlock a secret relating lo some am - biguous mysterious Vault. As before, the story isn't terribly important, but it's definitely more tolerable thanks to a liberal infusion of humor and memo - rable characters, such as the friend - ly Ellie and the too-hip annoyathon named Tiny Tina. Claptrap and Scooter return as your BFFs, too, and they are much improved, but neither is as memorable Borderlands 2


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