It's amazing, Aliens: Colonial Marines was to go back in 2001 for the PlayStation 2, but it did not work out, the game was canceled. Picked up the baton Sega, bought the rights to the franchise at 20th Century Fox. In 2008 it was announced that Aliens: Colonial Marines will be released after all. Now, after a string of delays and postponements, the game came out and you know what? It would be better if more time was canceled.
Aliens: Colonial Marines Shooter
Platform Windows, PlayStation 3, Wii U, Xbox 360
Developers Gearbox Software (Nerve Software, TimeGate Studios) Published by Sega
Sitewww. sega. com / alienscolonialmarines Evaluation
Game cheese, boring and ugly
Instead of the promised "continuation of the classic trilogy," we got a classic game under license. Besides the bad.
I'm afraid I have some bad news.
What game? O brave Marines from USS Sephora, send deal with the situation on LV-426 and the USS Sulaco, where you came from a distress signal. After the Marines, as you know, its not quit. About "Weyland-Yutani" planning ksenomorfov farming on a commercial scale, and how everything goes down the drain. And, in this case, along with the game itself.
Aliens: Colonial Marines - this, at least, a time machine, the game must be shown by young gamers who are wondering - how the average shooter looked fifteen years ago? That's how they looked. Disgusting.
And first of all, strangely enough, it is not on the schedule. She's Aliens: Colonial Marines are
Strong on the floor today, but for the sake of a good game could bear. But no, all other ailments shooters end of the millennium there are here in full. Boring, empty levels with a hideous design, invisible walls, horrible animation characters, virtually no AI opponents and ridiculous plot - that is a Aliens: Colonial Marines.
The strange thing - a grim fascination with the E3 2012 demo vanished as if by magic. The game began to look worse. Gone missing dynamic lighting, mist, filling the corridors USS Sulaco, dissipated, replaced with colorful explosions of firecrackers muffled clapping children.
In writing the script, said to have been involved Bradley Thompson and David Viddl who worked on Battlestar Galactica, but believed in it with difficulty, because in terms of plot before us a classic B movie with sad special effects and hackneyed scheme: "What do we have here... hell it, tear these bastards, we're Marines... oh no, we're all gonna die... Every man who survived "not inspiring at all. In this light, absolutely chic Russian-language voice. The actors do not even try to portray some semblance of emotion, instead they interrupt each other, which is why the end of missing sentences.
But the game shows superiority over Marines pathetic underdeveloped minds of others. While ksenomorfov often forget what they had just jumped out of dark corners and rush immediately to the level c grace poor afflicted chorea, Marines evince utter contempt for the enemy (read freeze motionless leaning his head against the wall), or demonstrate incredible superpowers (for example, teleport to any place level on their own.)
To compensate for the situation outrageous game offers us a visit many friends on the second and third part of the film's locations, admire Bishop torn down and put together a set of authentic weapons. I went through the entire game with a shotgun Hicks, paying tribute. As you can imagine, this is not enough.
Near the end of Aliens: Colonial Marines is much better. It is interesting to observe the clashes mercenaries "Wei-Yu" and ksenomorfov, funny burning of both of the flamethrower, it is interesting to wander around the ship riders and even fight to the last and the only boss in the game, but the battle is not called. But there are two hours of play, six hours prior to their pain and suffering? Perhaps not.
They say, Aliens: Colonial Marines may be held in co-op, but, significantly, a partner I could not find. Even more significantly, in multiplayer I played two days in a row with the same people. In multiplayer, which is rather good, rather than vice versa. Habitual modes, maps do not cause claustrophobia, as opposed to the campaign, and he has a lot of borrowed from Call of Duty. Marine moved here straight from the single-player game, with everything bought in the body kit and camouflage it, but someone else has to pump from the ground up. But then he would be able to pick up a mutation-talents to taste, choose the color, the shape of the skull and so on. That's funny.
But multiplayer Aliens: Colonial Marines certainly does not help. Now many are wondering - what the hell happened? Answer did not have to search long. Appeared on reddit post on alleged employee Gearbox Software, naturally, wanted to remain anonymous, puts everything in its place.
Sega first announced Aliens: Colonial Marines, long before it came to the design, then Gearbox Software, is busy working on Duke Nukem and Borderlands, just decided to give most of the game for outsourcing. What happened was that work on a single-mode start-known for openly fresh expansion for FEAR studio TimeGate. And to control the process of a few people from Gearbox Software, the rest of the team pored over Borderlands 2.
When to release only had-nothing suddenly became clear that TimeGate Studios mess. Zabagovana game, not optimized and generally not ready. Sega is preparing to sue and Gearbox Software do what they always do in such cases - take away all what is the problem and try to slap a bunch of the rest. Some levels remade from scratch, the game promptly ejected fragments, which adversely affects the plot, by the way, approved by 20th Century FOX. Supposedly worker-Gearbox Software evinces hope to produce supplements that can close the plot holes and other problems with the game and removed.
I do not expect DLC and delete the game. Maybe something released. Can be corrected. Maybe by the time the Aliens: Colonial Marines will be on sale at Steam for two dollars. In that case, take, a couple of good points there. In the meantime... review the best film, I guess.